![]() ![]() The faction-specific units you get as rewards, by and large, aren’t that great.Īnd that’s just when the quest army is conveniently located. ![]() I’m not sure how the difficulty scaling on the quest armies works, but they very quickly become strong enough that the reward for defeating them is worth way less than the units you lose in the combat. but once the scenario heats up, those same quests become at best a distraction and at worst a thorn in the side. They start out well enough: do some fun little missions, get some nice little rewards. I've got a save before the choice, and don't really care which side the Syndicate swings since they're so ineffectively evil in the first place, so it really just comes down to which side offers the easiest and quickest path to victory.The NPC factions in this game are seriously broken. First, I tried the 'My Way' option, but that just defaults you back to reaching any of the 'regular' victory-conditions, ALL of which will take FOREVER on a map like that. I can side with CORE, or Carmina, or go my own way. ![]() and what do I get? A HUGE Archipelago-map with loads of tiny islands, a full 7 opposing factions, three MINOR factions some of whom refuse to play nice with each other, and after doing the first bit of the mission. So, I'd rather like to finish off their second and last campaign mission as painlessly as possible. ![]() So, I've been trying to finish out the base-game Campaign recently, and UGH but I hate playing as the Syndicate! Sure, they're good with Covert Ops and schmoozing minor factions, but they're just SO BAD at literally everything else, with arguably the WORST basic units - direct combat just doesn't suit them, and that IS what it all ultimately has to come down to. ![]()
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